The Winter King Ck24/22/2021
View Entire Discussion (42 Comments) More posts from the paradoxplaza community Continue browsing in rparadoxplaza rparadoxplaza A place to share content, ask questions andor talk about Paradox Interactive games and of the company proper.Press question mark to learn the rest of the keyboard shortcuts Log In Sign Up User account menu 55 Western Europe 479 AD - The Winter King Mod.
Heres the up to date link to our mod, which people should hopefully find when searching for us now. If you cant access the Paradox forums then you can jump straight to the download here: Here are a list of key features: A completely new map covering Britain, Ireland and part of modern-day France. A campaign scenario starting in 479 AD, and revolving around two major struggles: the Anglo-Saxon invasion of Britain, and the religious conflict between the ancient british Gods and the new catholic faith. There are hundreds of new or modified events, including a search for the legendary thirteen Treasures of Britain (choose the ambition Restore the Old Gods), a basic druid selection and education system, events regarding Anglo-Saxon and Frankish invasions, religious conversions, trading routes with the Mediterranean sea, seasonal events, and much more. A number of new traits, modifiers, decisions and ambitionsobjectives. Many unique historical buildings (the baths of Aquae Sulis, the tidal bay of Mont Saint Michel, etc.). ![]() Barracks, stables and military buildings, for example, will reduce your tax income, increase risk of disease, and so on. There are custom building sets for specific purposes: justice buildings to reduce revolt risk, health buildings to prevent diseases, smiths and forges to improve your units effectiveness, etc. Each title has different requirements and some of them may never appear, but in the long run at least some of these new Anglo-Saxon realms will pop up and grow, aggregate, etc. New military unit types (there were no knights or pikemen in 5th century) and combat tactics. Were currently looking for feedback on the mod and are hoping to make some dramatic changes to the depth and scale of the mod once Horse Lords is out. Id very much like to, but the When the World Stopped Making Sense mod team has a mod thats far easier to do such a thing with. My hope is to extend the mod to around 950 and then leave it to someone else to add something fantastic on the end if they have the know-how. Its less laptop friendly, though:( Continue this thread level 2 Drunk City Planner 1 point 5 years ago Same here I have to admit I kind of forgot about it. Continue this thread level 1 2 points 5 years ago edited 5 years ago So I download the mod, its very well done and I have been enjoying it. The only problem is that every time I load the game everyones traits get randomized. Anyway yall can fix this level 2 Original Poster 2 points 5 years ago Most characters outside of the books dont have defined traits, so theyll be different in each scenario. The game is supposed to give them a random selection of appropriate traits. I can go around giving characters from history some traits, but its generally quite tedious since most players dont notice, and because its the policy Paradox uses for a lot of vanilla characters as well. Continue this thread level 1 Victorian Emperor 1 point 5 years ago This is a cool mod. Thanks for making it level 1 1 point 5 years ago Is there any new information on this mod level 2 Original Poster 1 point 5 years ago The link I sent (to you via PM) is full of our discussions on it, I can give you a link to download the current developer version if youre interested in contributing. Currently were slowly adding provinces, with one developer working in Gaul and me working in ScandinaviaGermania. I also have rCK2WinterKing but I havent actually done anything with it yet.
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